“It’s a smaller building.” I encourage saving space except in this case.Would you use the machine for a $5 cup of coffee or ask if the co-worker would trade his $1 bills for your $5 bill to get a $1 cup? You’ll always need non-boosted goods – it would be wiser to trade 1 of your boosted goods for 1 non-boosted. You see a co-worker has five $1 bills on the table in front of him. “I need those goods.” Imagine your $1 coffee dispenser at work that takes $1 and $5 bills is broken and won’t give change but all you have is a $5 bill.If you don’t know about boosted goods buildings maybe you weren’t paying attention? When I mistakenly placed a non-boosted building from my inventory I saw it produced less (by looking at its production menu) and deleted it. When I started this game, if we chose a non-boosted good building from the building menu we didn’t get a warning. “I didn’t know about boosted goods.” Beginners to Forge of Empires get a tutorial telling them about boosted goods and other things.These are the 5 reasons I’ve heard most from players for why they choose non-boosted goods buildings: It’s easy to see a talc cutter, being boosted in this city, produces 5x more than a non-boosted basalt mason, using the same amount of coins, supplies, and time. If you look at the production options for a boosted good building you can produce 5 goods in 4 hours. It will show you it takes 4 hours to produce one good. After it’s constructed you can click it and look at the yields. That is to ignore the warning and plant a non-boosted good building anyway. The third way to check for a boosted good isn’t something I’d recommend. Basalt isn’t a boosted good for this city but the check-mark shows talc powder is. You can also see if it’s boosted in the building menu where a boosted good will have a green box with a check-mark next to the type of deposit and non-boosted won’t. You can check your map – look for in icon of a good with a green arrow pointing up (as in above image). You can tell a good is boosted in 3 ways. Talc is a boosted good deposit for this city – allows full production from a talc cutter. That’s not a good deal at all (no pun intended)…in most cases you can trade your boosted good for a non-boosted one in less than 5 days and not take a loss to do it.
![building layout optimizer forge of empires building layout optimizer forge of empires](https://vignette.wikia.nocookie.net/forgeofempires/images/d/d4/Screenshot_2014-06-20_at_9.59.43_AM.png)
![building layout optimizer forge of empires building layout optimizer forge of empires](http://guidescroll.com/wp-content/uploads/2013/03/FoE_GBoutput_v2.jpg)
It would take 5 days for a non-boosted building to produce the number of goods a boosted building can produce in one 24-hour production. If you do then you’ll use the same amount of population, coins, supplies and time to produce only 20% of the goods you can produce if you’re using a boosted goods building – one that you have a good deposit for on the Continent Map. That means don’t use goods buildings that you don’t have a deposit for. If you see this warning click the ‘Info’ button then read the text. If you build the wrong ones, you could end up producing a fraction of the already meager amounts they provide. They’re usually big, need too much of your population, don’t produce enough goods, and require coins and supplies to even produce anything.