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These include placing, breaking, and entities walking/jumping on. If a mob stands on a double carpet layer, it stays perfectly still. Similarly, endermen are unable to teleport onto double carpet layers.Ĭarpets, similar to wool, dampens vibrations from sculk sensors. Mobs are unable to walk over two or more layers of carpets, because the mob's AI treats carpets as if they are air blocks. This is because hoppers can collect items from less than a full block above in Java Edition, or less than 3⁄ 4 of a block above in Bedrock Edition.Ĭarpets can also be placed over other carpets. If a carpet is placed so that it lays on top of a hopper, the hopper can still collect items through the carpet. In Bedrock Edition, a carpet over a campfire removes the campfire's pacifying effect on bees. In Java Edition, if a campfire is placed beneath a beehive to pacify bees, the campfire can be placed below ground and a carpet placed over the campfire to protect bees from the fire. This is because mobs do not try jump over fences and walls, even with a carpet above. Because of this and the fact that it can be placed on any block, a common decorative strategy is to place carpet on a light-emitting block in the floor, illuminating a room and hiding the light source at the same time.Ĭarpets can be placed on top of fences and walls to allow the player to jump on top of them while still preventing animals and mobs from crossing. It can also break falling sand and gravel.Ĭarpet is an opaque block but does not decrease light going through it. It can even be placed over water blocks, but to do so you must target an adjacent block with a visible hitbox.Ĭarpet can be pushed and pulled by pistons but pops off if pushed onto a hole or pulled downward. When placed on vines, the topmost block of vines breaks and the carpet is placed on the block below, any vines blocks below the first one don't break. When placed on grass or fern, they break and the carpet is placed on the block below.
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This thickness prevents mob spawning.Ĭarpet can be placed on any block, including non-solid blocks, except air and item frame. It has a hitbox of 1⁄ 16 of a block and covers the entire surface of the block it is placed on. They sell 4 carpets of the same color for an emerald.Ĭarpet has the same visual thickness as a pressure plate. Īpprentice-level shepherd villagers have a 1⁄ 32 (3.125%) chance to sell one of 16 types of carpets as part of their trades. Gray, blue, light blue, and cyan carpets generate in ancient cities. Purple, white, and red carpets generate in taiga villages. Orange, white, and red carpets generate in savanna villages. Lime, white, and green carpets generate in desert villages.īlue and red carpets generate in snowy tundra villages. Yellow, white, and green carpets generate in plains villages. If its basement generates (50% chance), red carpet can also be found.Īll carpet colors except orange and light blue generate within woodland mansions. White and light gray carpet can be found in igloos. Unlike wool, carpets are not destroyed quicker when using shears. In the Nether, if a spider is spawned there with a spawn egg, commands or monster spawners, it has a 0.8% chance to spawn a wither skeleton on its back and form a wither jockey instead. In some of snowy biomes, a spider has a 0.8% chance to spawn a stray on its back and form a stray jockey instead. A spider jockey can also be spawned by the command / summon spider ~ ~ ~ and 9.Carpets can be mined using any tool, or without a tool. There is a 1% chance for a spider to spawn with a skeleton riding it, forming a spider jockey. Spiders spawn from monster spawners found in monster rooms (25% chance) as well as in secret rooms surrounded by cobwebs in woodland mansions. In Bedrock Edition, spiders can also spawn overhead in 3×2×3 empty spaces on leaves, causing more of them to spawn in forested biomes due to more possible spawning surfaces, although they do not spawn in groups. The block above the spawning space cannot be a full solid block, including transparent ones such as leaves or glass, but non-full blocks, such as soul sand or slabs, are allowed. Up to four spiders may spawn in a 3×1×3 space centered on an opaque block in the Overworld at a light level of 0, except in mushroom fields and deep dark biomes.